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Pets are real now: hatch them, feed them, send them to work

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Pets were on our "half-built" list a month ago — "early, and rougher than the rest." They have moved.

The pet detail window, the pet list, and the merge preview window open at once
The detail window (left), the pet list with Summon, Recall and Work (right), and the merge preview — all driven by the game's own layouts.

The life cycle

A pet starts as an egg in your bag. From there:

  • Hatching. Use the egg and a pet appears with its species, nature, gender, food type and starting aptitudes — one of 44 pet types across 484 aptitude rows.
  • Feeding. Satiety, amity and lifetime are real bars, shown in the detail window. Feed a hungry pet and they move.
  • Growth. Pets earn experience along a curve of their own, unlock skill slots and learn skills from books — one of each type.
  • Work. Send a pet to work for 1, 3, 8 or 24 hours. You pay a fee up front, in silver or gold, and the pet brings you experience and talent points when it is back. Call it home early and you are paid a fifth of the experience.
  • Transformations. Merge pets for a stronger one, rebirth them to start again with an advantage, contract and bind them to you, seal them away, unite them, and catch wild ones.

What a pet does for you

A summoned pet is not decoration. It applies buffs to its owner — its bonuses are folded into your own stats — and the merge window previews exactly what a merge would add to you before you commit ("Shown above is a preview of the merger result…").

What we have played, and what we have only tested

This is the important part.

Played through on a live server: hatching an egg into a pet; the detail window with every bar and slot; sending a pet to work (a shift that cost 246 silver and paid 190 experience) and logging out and back in mid-job to find it still going; calling a pet home early and getting the reduced payout.

Passing automated tests, not yet played through: feeding, skill books, the transformations, dispatch and healing, and other players seeing your pet beside you. The server's whole suite — over two thousand tests — passes with all of it. But a test is not an evening spent with a pet, and we will not claim the second list is polished until we have had that evening.

Still to come

An NPC menu for the pet windows, a Renaming Stone, the experience potion and the fuller pet-info window are all planned.